Dota 6.75 :D
walaupun belum ada yang Ai pasti teman"pasti sudah mulai belajar hero baru :D
okeh mari kita liat apa apa saja yang berubah dan berganti di map terbaru ini :D
oke siapa yang mau tau hero baru ???
ada dua yaitu :
1. Auroth, the Winter Wyvern
PENJELASAN ::
Scourge Intelligence
Movespeed: 285
Starting Armor: 1
Attack Damage: 38-45
Attack Range: 425
Intelligence: 25 + 2.4
Strength: 24 + 2.1
Agility: 16 + 1.9
SKILL
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Arctic Burn:
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Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.
Debuff cannot be refreshed on enemies that it hits.
Duration: 6 seconds
Attack Range: 700/800/900/1000
Slow: 25/30/35/40% for 4 seconds
HP Burn: drains 6% of current HP per second (not lethal, does not count as damage)
Cooldown: 60/50/40/30
Manacost: 120/110/100/90
Splinter Blast
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Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.
Split AoE: 500
Secondary Target Damage: 100/180/260/340
Secondary Target Slow: 25% for 4 seconds
Projectile Speed: Takes 1.5 seconds to arrive at the destination
Cast Range: 1200
Cooldown: 8
Manacost: 120/130/140/150
Cold Embrace
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Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.
Duration: 4
HP Regeneration: 20 + 3/4/5/6% of Max HP per second
Cast Range: 1000
Cooldown: 14
Manacost: 75
Note: The allied hero is disabled for the duration of the buff.
Winter's Curse:
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Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.
Duration: 2.5/2.75/3
AOE: 350
Cast Range: 800
Manacost: 250
Cooldown: 90
Note: You get credit for kills done this way. Does not affect target's magic immune allies.
ANDDDD
2. Zet, the Arc Warden
PENJELASAN ::
Scourge Agility
Movespeed: 295
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625
Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8
SKILL
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Flux:
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Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6
Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Magnetic Field:
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Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80
Cooldown: 50
Manacost: 110
Cast Range: 900
Note: Units need to remain within this area to get the bonuses
Spark Wraith:
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Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Cooldown: 4
Manacost: 50
Tempest Double:
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By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
HP/MP Cost: 30/15/0% of current HP/MP
Cooldown: 55
Duration: 20
Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.
okeh yang mau belajar tunggu saya ya :D awkawkkwa